Wednesday, November 5, 2008

Virtual Voters Follow Election In Cyberspace




In the virtual world of the game Second Life users came together to watch the election updates through the game. They were able discuss their thoughts on the election and learn more about the candidates. Various users also created campaign headquarters, held rallies and handed out virtual buttons to those who visited them.
Spore, another virtual game, took a less serious approach to the elections by creating their own downloadable spaceships modeled after the presidential candidates.
Aside from the gaming world people were getting involved in the election through social networking sites like Twitter. Twitter was keeping track of the number of Twitter users that voted and also using google maps to help them estimate wait times for voting places.


Link= http://www.cnn.com/2008/TECH/11/04/election.online.ap/index.html

Done by: Bryn Sakow

No comments: